Dragon DiscipleWithin your blood lies dormant the power of dragons. Prerequisite: Any race except dragonborn, or those with the Living Construct racial trait.
Dragon Disciple Path FeaturesBorn of Dragons (Level 11): You gain +1 class bonus to AC. You are considered a dragonborn for any feat, item, or Epic Destiny that has dragonborn as a prerequisite.
Bloodied Breath (Level 11): When you are first bloodied in an encounter you can use your Dragon Breath attack as a free action and it does not count as a use of the power for the encounter.
Dragon Flight (Level 16): You gain overland flight with a speed of 10.
Dragon Disciple PowersDragon Breath Dragon Disciple Attack 11
Encounter * Acid, Cold, Fire, Lightning, or Poison
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 4 vs. Reflex, Constitution + 4 vs. Reflex, or Dexterity + 4 vs. Reflex
Hit: 2d6 + Constitution modifier damage. Increase to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
Special: When you take this path, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects. This power counts as the dragonborn's racial power as a prerequisite for any Feat, Item, or Epic Destiny.
Dragon Wings Dragon Disciple Utility 12
At-Will
Move Action Personal
Effect: You fly a number of squares equal to your speed. You must land at the end of this movement.
Frightful Presence Dragon Disciple Attack 20
Daily * Fear Psychic
Standard Action Close Burst 2
Target: Each enemy in burst.
Attack: Strength or Charisma +6 versus Will.
Hit: 3d6 + Charisma modifier psychic damage and the targets are stunned until the end of your next turn.
Miss: Half damage and no stunning.